
an accident & a miracle at the same time
Flying along the edges of the world, Carmen Aguilar y Wedge (Whoopsie) is a designer, artist, and physical theater maker.
I make experiences that help people wonder.
Sometimes those experiences take the form of immersive installations. Sometimes they become performances, workshops, or absurd encounters with strangers. Whether I'm designing a five-story interactive artwork or stepping onto a stage with nothing but my body, I'm interested in the same question: How can play help us become more human?
I'm Carmen Aguilar y Wedge—an artist, physical theater maker, and creative director based in San Francisco.
For more than a decade I've worked at the intersection of art, technology, architecture, and storytelling. As co-founder of Hyphen-Labs, I've created award-winning immersive experiences for museums, festivals, and institutions around the world, collaborating with organizations including Google Arts & Culture, Stanford University, Tate, Intel, and Sundance.
In 2019 I accidentally fell in love with clown.
What I thought would be another creative discipline slowly became the center of my practice. I became fascinated by the fool—not simply as a comic character, but as one of humanity's oldest technologies for telling difficult truths. Every culture seems to have one. Every era reinvents one. Somehow, despite thousands of years of civilization, we still need someone willing to fail publicly, ask naïve questions, and remind us not to take ourselves too seriously.
I don't think that's an accident.
Through physical theater, mime, clown, and speculative design, I explore contradiction, failure, wonder, and belonging. My work often lives between worlds: art and craft, technology and ritual, seriousness and absurdity, high status and low status. I'm interested in the masks we wear, the stories we inherit, and the strange ways laughter allows us to recognize ourselves in one another.
Whether I'm creating a new performance, designing an immersive environment, or leading a workshop, my goal is the same: to transform strangers into collaborators and audiences into communities.
When I'm not making things, you'll probably find me scuba diving, sewing oversized clothes, collecting odd facts, chasing moths, or blurting out ideas before they're fully formed.
I still believe the world needs its fools.
Oops.


